One Piece Treasure Cruise Ranking Guide

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Rankings have come in version 3.0.0 and a few people are confused as the what exactly it is and whats changed. So I thought to put together a quick guide on how to take advantage of rankings and what its all about.

Rewards

First Lets look at what you get. The rewards are broken up into 3 ‘Bounty Rewards’, the better you do on whatever the current challenge is, the higher level reward you will get. For this guide we will use the Coby Helmeppo reward system because its the first we are introduced to.

 

Bounty level rewards:

  1. Exceed 50,000 damage 5 times = 1 Yellow Elder Turtle
  2. Exceed 50,000 damage 15 times = 1 Cotton Candy ATK Power Up
  3. Exceed 50,000 damage 25 times = 3 Gems

 

The rewards are normally an Elder Turtle,  1 Cotton Candy and 3 Gems for each different fortnight stage. And the rewards reset with each new fortnight island that refreshed. If you score a level 3 bounty reward you also get the level 1 and 2 bounty rewards, and if you get a level 2 bounty you get level 1 bounty rewards.

How to get the Rewards

To get the rewards is pretty self explanatory, for example for the Coby Helmeppo Island you need to get as rankingimg1many 50,000 damage hits in as possible throughout the stage (excluding special attacks). The exact stage you need to do this on has a little Crown on it. (pic to the right)

To see the challenge you need to complete for the current fortnight island go to Friends > Ranking and click on the ‘Open’ tab, scroll down to read the rewards.

You are also given a bounty for how high your score is. You get new titles for having higher bounties. The highest bounty you can get is 1,000,000.

 

Strategy

To get the highest Bounty and rewards you cant just go putting together your strongest team and go powering through the stage. You need to strategise and think of an efficient team to score as high as possible without dying. For example on the Coby Helmeppo fortnightly island a team of 2 G3 Luffys and a high ATK INT like Rayleigh or Vista along with 3 weak evos would be perfect. Use the 3 evos to get 3 perfects without killing anyone and the 3 strong units to hit for over 50k. If you dont have a G3 Luffy look at who you do have and try and make it work. Remember its a challenge and is made to make you think.

 

Ivankov Special Island

ivankovspecialisland

27th October for 24 hours!


Unit Stats

HP: 3,030

ATK: 1,155

RCV: 290

Captain Ability: Boosts ATK by 2.75x following a chain of DEX > INT > QCK attacks no lower than Good

Special: Changes own orb into QCK and every other orb into either RCV, STR, DEX or QCK orbs

Ivankov is a QCK unit and worth the time to add to your ever growing crew. She/he can come in handy in many situations and can be a good captain for powering through chapters with the 2.75 ATK boost.

 


How to Beat the Stage

 

Ivankov comes in a 30 & 40 stamina. If you can run the 40 stamina you have a much better chance of obtaining Ivankov.

 

Quick Stages rundown (40 stamina)

  1. Fodder (stall for your specials)
  2. Fodder (stall for your specials)
  3. Daimyo Turtle (stall for your specials)
  4. 3 Sea Stallions and 3 Fodder – Sea Stallions will lock a unit each for 6 turns and fodder locks unit it is weak to for 2 turns
  5. Ivankov – Preemptive 6,666 empties QCK slots and turns INT to STR | HP 1,800,000 HP | ATK 4,016 | When HP > 20% heals himself to 50% HP

 

On his second turn he gains x1.5 ATK and x4 Defence. The trick is to take out round 4 with a special that hits everyone so you don’t get locked and to save the rest of your specials for when Ivankov is near 20% HP to guarantee he doesn’t go under 20% HP and have the chance to heal himself.

 

Recommended Captains:

  • Double Roronoa Zoro Ashura Ichibugin – With Decent DEX team and Mihawk (use Mihawks special when Ivankov is near 20% HP)
  • Double Mihawk – GP usopp for extra measure and  DEX slashers such as Zoro and Law.
  • Double x2 ATK and HP Captains – If you can build a team from a captain that give x2 HP and ATK with units that change orbs and boost teams ATK then you can win as well, Just remember to you need to take out  round 4 in one turn.

 

Some videos from the Japan version:

 

Double Zoro, Mihawk, Law, Apoo, Ms. Doublefinger

Double Zoro, Mihawk, Kaku, Zeff, Kalifa

LS Zoro/Vivi, Mihawk, MC, Whitebeard, Killer

 

 

Good Luck!

2.3 Update

The 2.3 Update has arrived and we have been spoilt with loads of gifts.

 

Every one gets a GP Usopp! All the players who evolved to Sogeking in their early days can now have the GP Usopp they regrettably missed. Our box space gets a raise to 300! and the stamina refill time is halved!

Enjoy your time on OPTC.

Zephyr 24 hour Raid Boss

c0353-zephyr

HP: 3,750 | ATK: 1,252 | RCV: 88

Captain Ability:  Shooter class characters’ ATK x 2.5

Special ATK: Boosts shooters ATK by x1.75

 

You can also get AinHP: 908 | ATK: 679 | RCV: 285 | Captain Ability: None | Special ATK: Reduce captain lock by 3


Stages

 

 

30 Stamina:

 

  1. Fodder
  2. 1x Purple Crab, 1x Daimyo Turtle
  3. Ain: pre-emptive – middle 2 characters locked for 3 turns, turn 3 she locks left 3 units for 3 turns, then next turn she heals herself  (stall on her to unlock your units, shoe doesn’t have overwhelming HP or ATK)
  4. 2x fodder, 2x elder seahorses, 1x sea horse, 1x pirate penguin: kill the elder seahorses first as they will lock a random unit for 12 turns. The normal seahorse fills your orbs to RCV so you can use this to heal back from Ain
  5. Zephyr: HP: 2,000,000 | ATK: 9,905  | ATK patter  described below

 

ATK Pattern:

  1. Pre-emptive: activates debuff state for 1 turn (no turn delaying, poisoning, etc)
  2. First turn: bottom row sealed for 2 turns + activates debuff state for 2 turns
  3. Second turn: does nothing
  4. Third turn: does nothing
  5. Fourth turn: deals 16K damage + locks random unit + debuff state for 4 turns
  6. Fifth turn: does nothing
  7. Sixth & seventh turn: does nothing
  8. Eighth turn: hits 16K with 3 turn interval
  9. Turn X, HP below 20%: hits 18K with 3 turn interval

 

 

40 Stamina:

  1. Fodder
  2. 3x Daimyo Turtles
  3. Ain: pre-emptive – middle 2 characters locked for 3 turns, turn 3 she locks left 3 units for 3 turns, then next turn she heals herself  (stall on her to unlock your units, shoe doesn’t have overwhelming HP or ATK)
  4. 2x fodder, 2x elder seahorses, 1x sea horse, 1x pirate penguin: kill the elder seahorses first as they will lock a random unit for 12 turns. The normal seahorse fills your orbs to RCV so you can use this to heal back from Ain
  5. Zephyr: HP: 3,500,000 | ATK: 16,000  | ATK patter  described below

 

ATK Pattern:

  1. Pre-emptive: activates debuff state for 1 turn (no turn delaying, poisoning, etc)
  2. First turn: bottom row sealed for 2 turns + activates debuff state for 2 turns
  3. Second turn: does nothing
  4. Third turn: does nothing
  5. Fourth turn: deals 16K damage + locks random unit + debuff state for 4 turns
  6. Fifth turn: does nothing
  7. Sixth & seventh turn: does nothing
  8. Eighth turn: hits 16K with 3 turn interval
  9. Turn X, HP below 20%: hits 18K with 3 turn interval

 

 


Recommended Crews

These are to clear 40 stamina and all should contain GP Usopp.

*Note: this is a quick reference to the teams, click on the team you want to use to see a much more detailed guide on the requirements of the team and how to use the team.

 

  1. Double Mihawk (both max skilled): Alvida, Nami Mirage Tempo, Shanks
  2. Double G3 with Alvida max special
  3. Double Garp with Alvida cool down of 12
  4. Double Garp burst team without Alvida
  5. Garp and Marco: Mr.2, V2 Usopp, V2 Coby, Nami Mirage Tempo
  6. Double WB with Garps cooldown lower than 25

 


 

Videos

 

Double G3

 

 

Double Garp

 

Double Rayleigh (30 Stamina)

 

Credit to /r/OnePieceTC

Dr Hogback’s Land of the Dead! Extra Island

hogback

Defeat Hogback!


Characters & Skillbooks

 

Characters:

  • Hogback: HP: 2,741 | ATK: 945 | RCV: 118 | Spec ATK: Reduces damage received by 50% for 1 turn, boosts ATK of Fighter characters by 1.25x for 1 turn | Capt Ability: Boosts ATK of INT characters by 2x
  • Cindry-Chan: HP: 1,402 | ATK: 661 | RCV: 478 | Spec ATK:Changes all orbs into either PSY or INT orbs, deals random PSY damage to all enemies | Capt Ability:Boosts RCV of PSY characters by 1.5x

 

Skillbooks:

 


15 & 30 Stamina Stages

 

* 15 and 30 Stamina stages are PHY units only

 

15 Stamina:

 

Note: Victoria Cindry can appear at random – She has 120k HP, Preemptive ATKs for 1,100, and changes all orbs to INT or empty

 

  1. Hogback (30k HP), 1 Robber Penguin, 1 Porc, 1 Fodder
  2. 1 Daimyo Turtle, 1 Treasure Turtles, 2 Fodder
  3. 4 Fodder
  4. 1 Porc, 1 Treasure Turtle, 2 Fodder
  5. 1 Pirate Penguin, 3 fodder
  6. 1 Armored Crab, 1 seahorse, 2 Fodder
  7. Hogback (360HP, ATK pattern described below), 4 Fodder (about 120k HP, 1,875 ATK total)

 

  1. Preemptive – Raises DEF
  2. Reduce Cds of Mobs to 0 (they will attack the next turn after this, use Usopp’s special here, the CDs of those mobs will be 3 instead of 4)
  3. Change all orbs into INT
  4. Recover HP
  5. Normal Attack 1,516 Damage

 

30 stamina:

 

Note: Victoria Cindry can appear at random – She has 170k HP, Preemptive ATKs for 1,800, and changes all orbs to INT or empty

 

Stages:

  1. Hogback (30k HP), 1 Robber Penguin, 1 Porc, 1 Fodder
  2. 2 Treasure Turtles, 3 Fodder
  3. 1 Daimyo Turtle, 3 Fodder
  4. 1 Porc, 1 Treasure Turtle, 2 Fodder
  5. Higback(50k HP), 3 Fodder – deals 3,000 preemptive damage and all orbs are changed to PHY
  6. 1 seahorse, 3 Fodder
  7. 1 Treasure Turtle, 3 Fodder
  8. 1 Porc, 3 Fodder
  9. 1 Dynamo Turtle, 1 Armoured Crab, 1 Pirate Penguin, 3 Fodder
  10. Hogback (600k HP, ATK pattern described below), 5 Fodder (about 170k HP, 1,875 ATK total)

 

Hogback ATK pattern

  1. Preemptive – Raises DEF to 5,500
  2. Reduce CDs of Mobs to 0 (they will attack the next turn after this, use Usopp‘s special here, the CDs of those mobs will be 3 instead of 4)
  3. Change all orbs into INT – You can use Double Crosser Django‘s special here
  4. Recover HP
  5. Normal Attack 2,220 Damage

 


Recommended Crews

 

Top Captain Picks:

  1. Garp the Fist – 2x HP and ATK to PHY units
  2. Red-Haired Shanks – 2.5x ATK to PHY units

 

Lower Tier Captain Picks:

  1. Marco the Phoenix – 3x ATK to PHY units if HP is full (can be difficult to maintain full health)
  2. Big Eater Jewellery Bonny – 2x ATK & RCV to PHY units
  3. Sogeking – 1.5x HP and ATK to PHY units (basically a lower tier Garp)
  4. Dismantler Franky – Reduces damage received by 10% if HP is above 50% at the start of the turn, boosts ATK of PSY characters by 2.5x and reduces ATK of every other character by 20% if HP is above 50% at the start of the turn

(If you dont have a top tier try pair a lower tier with a Garp or Shanks friend captain)

 

Recommended Crew:

  • GP usopp – that 3 turn delay
  • Double Crosser Django – changes INT orbs to PHY, perfect for when hogback changes all orbs to INT
  • Garp the Fist – top tier unit and changes all orbs to either PHY or RCV
  • Petty Officer Coby – amps orb effects by 1.5 for 2 turns
  • Bon Clay – changes RCV orbs into PHY (good partnered with Garps Special)
  • Impact Usopp – if your confident and just want to power through then replace GP usopp with impact usopp for his x2 PHY special

 


Videos (30 stamina)

 

Double Marco

Double Garp

 

Double Shanks

 

 

Sogeking + Garp

 

 

Credit to r/onepiecetc

Clash of the Clashes! Event

clashofclashes

Sept.1(0:00) – Sept.14(23:59)PST

Another great fortnightly event is about to begin! What makes this event so great? Mihawk, Chopper, and Garp are coming back for 24 hours! This is your chance to obtain them or level up their specials to a more manageable level.

Garp Guide

Mihawk Guide

The event also has twice the chance of super success for a week and half stamina daily special islands for a week!

Face The Deep Sea Kraken! Special Island

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The Deep Sea Kraken is here!!


Drops

Kraken: 2,700 HP | 1,111 ATK | 33 RCV | Spec: Changes all orbs to STR or QCK and deals random STR damage to all enemies. | Capt Ability: Doubles Striker Characters’ ATK

Laboon A decent STR unit and useful for Laboon Vivi teams.

Gaimon: Useful to level up Broggys Special ATK

Momoo

Neptunian Squid

Master of the Near Sea

 

Skill Book drops:

  • Whitebeard – Seaquake
  • Izo – Beautiful Duel Flintlocks
  • Laboon – Sorrowful Charge
  • Dorry – [RCV] Slot Storm
  • Broggy [RCV] Slot Storm
  • Mr. 13 & Ms. Friday The Unluckies – Judgement Bomb
  • Dancing Django – Dance Heaven
  • Miss Wednesday – Enhancing Vertigo Dance

 


Strategy Guide

 

Special Condition: Only QCK characters are allowed for 15 and 30 stamina

 

Kraken is one of the easier bosses to beat and will provide good resources to build up your STR team. Lets first breakdown the stages.

 

Laboon can show at any stage randomly, don’t let him attack when his hp is under 20%!

 

15 stamina:

  1. Gaimon with a pre-emptive of 780 and, has small units around him that can be taken out easily.
  2. 3 fodder and one evolution material unit.
  3. More fodder and some trutles.
  4. Either: Master of the near sea (230k HP, 2,990 ATK, Pre-emptive ATK: 2,990), Momoo (280k HP, 4,104 ATK, powers up when HP under 20%), or Neptunian Squid (80,000 HP, 1,000 ATK, DEX unit so will resist ATKs)
  5. Fodder and Evo materials (easy to stall on)
  6. Fodder and Evo materials (easy to stall on)
  7. Kraken!

 

Kraken Stats:

HP: 500,000

ATK: 1,680 (when HP below 20% he hits for 3,333)

ATK pattern: 

Pre-emptive: Randomly swaps your orbs into either PSY, INT, QCK or Empty.

Turn 1: Randomly swaps your orbs into either Tandem or Meat, use this to heal up if needed.

Turn 2: Randomly swaps your orbs into either STR or DEX .

Turn 3-5: Attacks normally.

Turn 6: Hits for 3333 and recovers a ton of health. Beware

Turn 7+: Attacks normally

 

30 Stamina:

  1. Gaimon with a pre-emptive of 1,104 and has small units around him that can be taken out easily.
  2. 3 fodder and one evolution material unit.
  3. More fodder and some trutles.
  4. More fodder
  5. Either: Master of the near sea (320k HP, 3,770 ATK, Pre-emptive ATK: 2,990), Momoo (200k HP, 4,952 ATK, powers up when HP under 20%), or Neptunian Squid (120K HP, 1,220 ATK, DEX unit so will resist ATKs)
  6. Fodder
  7. Fodder and Evo materials
  8. Fodder and Evo materials
  9. Fodder and Evo materials
  10. Kraken!

 

Kraken Stats:

HP: 900,000

ATK: 2,880 (when HP below 20% he hits for 4,444)

ATK pattern: 

Pre-emptive: Randomly swaps your orbs into either PSY, INT, QCK or Empty.

Turn 1: Randomly swaps your orbs into either Tandem or Meat, use this to heal up if needed.

Turn 2: Randomly swaps your orbs into either STR or DEX .

Turn 3+: Attacks normally.

Caution! After turn 5 he recovers a ton of stamina

 


Recommended Teams

Top captains

  1. Killer – Killer is one of the best choices for those who have him evolved and levelled
  2. Portgas D. Ace – Great QCK Captain
  3. Diamond Jozu – x2 HP and x2 ATK for QCK units
  4. Double Mr. Prince – Basically a weak G3 Luffy but can clear the stage

 

Other Captains (should be paired with one of the above captains)

  1. Rob Lucci
  2. Diable Sanji
  3. Capone Gang Beige

 

Along with these captains should be max evolved lvl 40+ QCK units in your team for 30 stamina.

 


Videos

 

Double Ace

 

Ace + Rob Lucci

 

Double Killer

 

 

Credits: r/OPTC

 

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