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Dr Hogback’s Land of the Dead! Extra Island

hogback

Defeat Hogback!


Characters & Skillbooks

Characters:

  • Hogback: HP: 2,741 | ATK: 945 | RCV: 118 | Spec ATK: Reduces damage received by 50% for 1 turn, boosts ATK of Fighter characters by 1.25x for 1 turn | Capt Ability: Boosts ATK of INT characters by 2x
  • Cindry-Chan: HP: 1,402 | ATK: 661 | RCV: 478 | Spec ATK:Changes all orbs into either PSY or INT orbs, deals random PSY damage to all enemies | Capt Ability:Boosts RCV of PSY characters by 1.5x

Skillbooks:


15 & 30 Stamina Stages

* 15 and 30 Stamina stages are PHY units only

15 Stamina:

Note: Victoria Cindry can appear at random – She has 120k HP, Preemptive ATKs for 1,100, and changes all orbs to INT or empty

  1. Hogback (30k HP), 1 Robber Penguin, 1 Porc, 1 Fodder
  2. 1 Daimyo Turtle, 1 Treasure Turtles, 2 Fodder
  3. 4 Fodder
  4. 1 Porc, 1 Treasure Turtle, 2 Fodder
  5. 1 Pirate Penguin, 3 fodder
  6. 1 Armored Crab, 1 seahorse, 2 Fodder
  7. Hogback (360HP, ATK pattern described below), 4 Fodder (about 120k HP, 1,875 ATK total)
  1. Preemptive – Raises DEF
  2. Reduce Cds of Mobs to 0 (they will attack the next turn after this, use Usopp’s special here, the CDs of those mobs will be 3 instead of 4)
  3. Change all orbs into INT
  4. Recover HP
  5. Normal Attack 1,516 Damage

30 stamina:

Note: Victoria Cindry can appear at random – She has 170k HP, Preemptive ATKs for 1,800, and changes all orbs to INT or empty

Stages:

  1. Hogback (30k HP), 1 Robber Penguin, 1 Porc, 1 Fodder
  2. 2 Treasure Turtles, 3 Fodder
  3. 1 Daimyo Turtle, 3 Fodder
  4. 1 Porc, 1 Treasure Turtle, 2 Fodder
  5. Higback(50k HP), 3 Fodder – deals 3,000 preemptive damage and all orbs are changed to PHY
  6. 1 seahorse, 3 Fodder
  7. 1 Treasure Turtle, 3 Fodder
  8. 1 Porc, 3 Fodder
  9. 1 Dynamo Turtle, 1 Armoured Crab, 1 Pirate Penguin, 3 Fodder
  10. Hogback (600k HP, ATK pattern described below), 5 Fodder (about 170k HP, 1,875 ATK total)

Hogback ATK pattern

  1. Preemptive – Raises DEF to 5,500
  2. Reduce CDs of Mobs to 0 (they will attack the next turn after this, use Usopp‘s special here, the CDs of those mobs will be 3 instead of 4)
  3. Change all orbs into INT – You can use Double Crosser Django‘s special here
  4. Recover HP
  5. Normal Attack 2,220 Damage

Recommended Crews

Top Captain Picks:

  1. Garp the Fist – 2x HP and ATK to PHY units
  2. Red-Haired Shanks – 2.5x ATK to PHY units

Lower Tier Captain Picks:

  1. Marco the Phoenix – 3x ATK to PHY units if HP is full (can be difficult to maintain full health)
  2. Big Eater Jewellery Bonny – 2x ATK & RCV to PHY units
  3. Sogeking – 1.5x HP and ATK to PHY units (basically a lower tier Garp)
  4. Dismantler Franky – Reduces damage received by 10% if HP is above 50% at the start of the turn, boosts ATK of PSY characters by 2.5x and reduces ATK of every other character by 20% if HP is above 50% at the start of the turn

(If you dont have a top tier try pair a lower tier with a Garp or Shanks friend captain)

Recommended Crew:

  • GP usopp – that 3 turn delay
  • Double Crosser Django – changes INT orbs to PHY, perfect for when hogback changes all orbs to INT
  • Garp the Fist – top tier unit and changes all orbs to either PHY or RCV
  • Petty Officer Coby – amps orb effects by 1.5 for 2 turns
  • Bon Clay – changes RCV orbs into PHY (good partnered with Garps Special)
  • Impact Usopp – if your confident and just want to power through then replace GP usopp with impact usopp for his x2 PHY special

Videos (30 stamina)

Double Marco

Double Garp

Double Shanks

Sogeking + Garp

Credit to r/onepiecetc

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